

Maeglin Dubh wrote:The way most mods do magic is as a replacement of the Throwing skill, although replacing the Firearms skill could work just as well. Small.Also, regarding Mount and Blade, I don't know if you're aware but a search of Wikipedia revealed that an expansion is due in September of this year, including multiplayer among other things. I'm just nearing the end of the campaign Northern Rebirth now, and after playing some of those battles, everything else just feels.

Smaller duels and skirmishes can be fun, but now and then I like a truly epic battle. I would consider borrowing from this campaign as a source if possible.I want to walk through Weldyn or Elensefar or Dwarven Doors, and feel like I'm walking through an actual city, complete with shops, markets, buildings, thieves in dark alleys, etc.I want big battles to happen. Its a user-made add-on, but the campaign 'Tale of a Mage' has some nice material in this regard. Doing so creates a link between the mod and the original game, and perhaps somewhat reduces the risk of the new game overshadowing (or being at odds with) the old.Second, I'd like a better explanation and portrayal of how magic works and how mages are trained. The equivalent can be said for sound as well (I really love some of the Wesnoth music, and consider it arguably one of the highlights of the game). But as much of the basic visual style and atmosphere of Wesnoth as possible should be retained. Obviously, graphics will be more detailed and complex. How much of it is actually possible I won't venture to guess at.First, I'd like to see as much of the visual style retained as possible. Hard to reply, since I haven't played Mount and Blade, so I'll just throw out what I'd like to see in a Wesnoth RPG in general. Btw, i know you wanted Steward Denethor and Galadriel to heal, but changed it to Orthalion and Orophin instead, cause I wanted lord healers to be mobile healers as opposed to the city healers we already have.Justifies why they are more expensive, cause they are basically healers on the go.

Khamukkamu on Specific NPC healing the player's injuries. In order to heal in Mount and Blade, you're going to need a few things. After a few lost battles, you'll surely want to be able to patch up your battle wounds. Luckily in Mount and Blade, no matter how many arrows you take through the head, you'll never die, and always be rendered unconscious. Mount & Blade: Warband 1.174 Released (October 4th, 2018) Viking Conquest Reforged Edition 2.044 Released (October 4th, 2018) Napoleonic Wars 1.21 Released (October 4th, 2018).
