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New Mods and Maps can also be explicitly designed to work with a Total Conversion if you were to upload your Total Conversion source assets somewhere, which you're welcome to do (such as what we've done with SotF). Total Conversions, of course, can not Stack with each other, and while you can technically use Mods with Total Conversions, it can be dangerous if not explicitly designed to work together - however it will most likely be fine as long as you don't rename your Total Conversion's PrimalGameData (since so all mods inherit from PrimalGameData assuming that original asset name). That should do it for youĪny maps that you cook with your Total Conversion will be listed in the Maps list when you are playing your Total Conversion. Even if you haven't made any changes to TheIsland itself, this will ensure that all assets get "checked" for recooking in the TC. When cooking a TC, you should at least specify TheIsland as a Map to Cook, because various assets are only referenced within that map (Dinos, etc.). Total Conversions also use separate matchmaking per Total Conversion, so you can't see any non-TC multiplayer sessions when you're within a TC (currently the core game will list TC sessions, and ask the user to autodownload the TC and relaunch if they try to join it). Total Conversion use a "diffing" check against the shipped game media to only package up assets that you have altered from our originals, this keeps the upload/download size REASONABLY small. You can Cook as many Maps as you'd like with it as well, or just modify TheIsland and recook that (in which case, be sure to specify TheIsland). You basically get to recook ARK the game and add or change anything. That includes PrimalGlobals, PrimalGameData, all of the artwork and blueprints directly, even replacing our main menus, startup Movie images and Ogg music files. You are allowed to alter ANY OF THE ASSETS YOU WANT, DIRECTLY! Literally, anything you can edit, you are welcome to edit. When you cook a Total Conversion, you need to create an empty sub directory in the Mods folder for the Total Conversion to cook properly. These are the most powerful form of new content, and they are listed in the "Total Conversions" section of the main menu, because each Total Conversion is effectively a new game.
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